All measurements here are for a single player; it’s much harder to provide consistent numbers for bandwidth with larger numbers of players. In general bandwidth usage is higher with more players, but these optimizations still help a lot.
The overview page covered how to use various SDF font libraries (msdfgen, stb_truetype, tiny-sdf, etc.). I wrote code for multiple libraries, had sketched out diagrams for various concepts, and had screenshots of outputs from each of those libraries.
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Раскрыты подробности о договорных матчах в российском футболе18:01